As of beta 10, the expansive half-steel-cost bonus is also reflected in the structures value, meaning an expansive offworld, for example, is worth $24k less than a scientific or robotic offworld, and the same as a scavenger offworld.
Offworld trading company stock price full#
Robots will also lose a full $0.108 in stock value relative to scientifics/expansives at HQ5.
Offworld trading company stock price upgrade#
One important takeaway is that scavengers will have noticeably lower structures values than any other faction, with a penalty of $60 of structures value per steel required to make the building ($24k, or $0.24 in stock value, less for an offworld!) and a penalty of $0.18 in stock value from upgrade value at HQ5, relative to scientifics/expansives. $120 per steel, $40 per iron/aluminum/silicon/carbon, $160 per glass, $200 per electronics When it finishes, it instead values the building as follows: While structures do form a significant portion of your stock value, the difference in value between buildings isn't great enough that this should be prioritized over anything else when choosing buildings.įrom the moment a building lands on the claimed tile, it adds the value of the resources used to create it to your structures total. This includes any money/resources tied up in researching patents or upgrades, initiating hacks, and launching things offworld.Ī bit of an odder category, this comprises the value of resources invested into your buildings and HQ upgrades, though not using market prices. Do note the implication that when you spend cash, you're losing the stock value that it was contributing (though that's often just getting shuffled to another category)Īlso rather self-explanatory, this is the total value of your resources if you sold everything at that moment. That's a rather large difference! The base HQ values have significant implications for debt and bond ratings, which will be discussed later.įairly self-explanatory, this is your cash on hand. This goes up whenever you upgrade and is not tied to faction type, but is tied to the number of players, as follows:Ĩ players - 600k +120k per level, for a total of 1,080k at HQ5ħ players - 700k +140k per level, for a total of 1,260k at HQ5Ħ players - 800k +160k per level, for a total of 1,440k at HQ5ĥ players - 900k +180k per level, for a total of 1,620k at HQ5Ĥ players - 1,000k +200k per level, for a total of 1,800k at HQ5ģ players - 1,100k +220k per level, for a total of 1,980k at HQ5Ģ players - 1,200k +240k per level, for a total of 2,160k at HQ5 Let's look at each compentent individually. So, when you hover over your name in the player list, you get a popup that looks something like this (shamelessly stolen from one of Zultar's videos because I didn't have a valid replay):
![offworld trading company stock price offworld trading company stock price](https://gameranx.com/wp-content/uploads/2016/04/Offworld-Trading-Company.jpg)
A lot of the details aren't particularly important in the sense that you'd probably never actively consider them in a game (and for good reason), but I've included them for my future reference and for completeness's sake. It's a question that gets brought up a lot, so I figured I'd work on a breakdown of the components of stock prices.